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After exporting humanoid animation - position and rotation values of all keys become same that factually makes object static(it doesn't animate in Unity's Animation Window).

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thank you very much for your support request.

I tried to reproduce this issue:

  1. I opened the UMotion examples scene.
  2. I opened the UMotion project "IdleAnimation.asset".
  3. I exported the animation.
  4. The animation plays as expected (in play mode and in the preview window).

Can you confirm that the above also works for you? That might mean that this problem is somehow related to the specific scenario you have. In that case in order for me to provide further help it would be necessary that you are sending me a unity project that includes everything I need to reproduce this issue on my side (the character you are animating, the UMotion project,...) via the email support form, please.

Thank you very much!

Best regards,

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