+1 vote
asked in General Help by
Hi there. Thinking about purchasing this to speed up development. Looks extremely handy. But I'm wondering: Can a character that already has a skeleton be adapted for use with UMotion Pro? I don't want to have to re-rig the characters as they already have a bunch of animations for them, I just want to be able to use UMotion to adapt their skeletons to a UMotion rig and create new animations for the same characters (while preserving the old ones).

Is UMotion capable of this? Thanks in advance.

1 Answer

0 votes
answered by Expert (164k points)
selected by
 
Best answer

Hi Chell,
thank you very much for your interest in UMotion Pro.

With UMotion Pro you can animate models that have an existing skeleton or if you want to animate rigid objects (like weapons), you can simply animate transforms directly. While it's possible to create new bones in UMotion, skinning (i.e. binding mesh vertices to the bones) is not supported and has to be done in a 3rd party modeling application. Skinning is not supported as it wouldn't offer any benefit when done inside a game engine (because skinning doesn't interact with the game/scene in any way as opposed to animations). For automatic character skinning we recommend using the free autodesk service Mixamo.

Please let me know if you have any follow-up questions.

Best regards,
Peter

Soxware Support

Here you get official product support by the developer and the community for all Soxware Products for Unity®.

Post as guest, login via Facebook or create an account.

Ask questions, report bugs or provide feedback. Please use the correct category and always post in english.

For private email support, please use the Support Form to create a support ticket.

Copyright © 2017 Soxware Interactive | All Rights Reserved | Impressum

...