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Hi,

I have purchased your plugin and we are using it to perform trick animations on a motorcycle during air. On ground our rider is linked to motorcycle by IK

We have a humanoid rider and need to connect rider to motorcycle so that we can link hands to handle bars for certain animations/tricks.

We also have problem that when we connect humanoid in Umotion. Bones do not move correctly. Please see video

https://www.dropbox.com/s/9n0jomrszx350k5/Unnamed.file?dl=0

What can we do to keep humanoid structure and steel be able to move/link bike to character.

Is it possible in your software?

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Hi Ash,
thank you very much for your support request.

Unfortunately I haven't been able to play the video that you've linked in your post. It has a strange file format (*.file). May I ask you to re-upload the video in a commonly used video file format (e.g. mkv, avi, mp4, ...)?

Usually for your scenario I would recommend using an approach where you use a character configured as generic instead of humanoid. You could make the Animator a parent of the motorcycle and the character, that way you could animate both within the same animation. Using humanoid really only makes sense when you are trying to re-use the same animation on multiple different characters that have different skeletons, but this comes with some trade offs (additional complexity and less quality due to re-targeting).

Best regards,
Peter

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