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Hello! Really amazing tool you made! How do I create a pole handle for the head, so that the head always points to that handle, kinda like how the elbows always point to the pole handle? I'd like to do that for the head and the hands, if possible. Thanks!

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answered by Expert (164k points)
Best answer

Hi Devwulf,
thank you very much for your support request.

What you are looking for would be a "Look" or "Aim" constraint. Something like this currently is not implemented in UMotion. If you know how to code (at least a bit), you can implement one yourself (see Transform.LookAt) please note that this requires the forward vector of your head bone to point into the forward direction of your character otherwise the rotation will be offset. Once you got your script working outside of UMotion, you can tell UMotion to call your script using the callback system (see "Pose Editor / Options" --> "Extending UMotion" headline in the manual).

You could setup an IK chain for your head but the pole target would then only rotate the head around the head bone (not up and down).

Please let me know if you have any follow-up questions.

Best regards,

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