0 votes
asked in General Help by
Hello,

I ran the IK wizard.
I can see IK bones in the scene view.
I can move the IK bones in the scene view, and they pull other bones as expected.

The IK bones do not influence my model at all in scene view or in the exported animation file.

Thank you

1 Answer

0 votes
answered by Expert (164k points)
 
Best answer

Hi,
thank you very much for your support request.

Move the frame cursor to the first frame of your animation. Select each IK Target (the wired cube) and set the FK/IK Blend channel to 1 (in the channels panel of the Pose Editor). Then right click on that channel and create a key (so that FK/IK Blend stays 1 for the whole animation.

FK/IK Blending is a powerful feature to allow you to use both FK and IK within one animation.

Please make sure to check out the IK video tutorial for further information: https://youtu.be/ETN_DhktSjs

Best regards,
Peter

commented by

Hello,

Thank you for that explanation. It was the "and set the FK/IK Blend channel to 1" that was tripping me up. I did watch that youtube vid, but I must have missed this bit.

Thank you again

Soxware Support

Here you get official product support by the developer and the community for all Soxware Products for Unity®.

Post as guest, login via Facebook or create an account.

Ask questions, report bugs or provide feedback. Please use the correct category and always post in english.

For private email support, please use the Support Form to create a support ticket.

Copyright © 2017 Soxware Interactive | All Rights Reserved | Impressum

...