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thank you very much for your support request.

UMotion supports nearly any kind of editing/manipulating of existing animations. Also Mixamo animations are supported (as they are just regular humanoid animations).

Can you further explain how the final first person animation should differ from the third person animation? What exactly do you want to change?

Best regards,
commented by

Basically I need to create first person reloading animations for my guns, but I don't want to start from scratch. What I want to know is similar to the question here: https://answers.unity.com/questions/1086357/using-third-person-animations-with-first-person-ha.html

And with regards to UMotion, I want to know if it can do what PictonicStudio says in his answer, if that's the correct approach.

commented by Expert (162k points)
What's important is that your animation needs to be compatible with the bone structure (rig) of your first person hands. That means that your FP hands need to have the exact same bone structure as the third person character. So if you for example removed everything but the arms/hands from the third person character then this should work.

So make sure to check if the animation file plays correctly on your FP hands model. If that's the case, you can use UMotion Pro to further fine-tune your animation.

Best regards,

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