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Mesh is visible on some angles.


Mesh is not visible on some angles


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thank you very much for your support request.

Please try to select a bone and then click on the "Focus Camera" button in the Pose Editor. This uses a Unity function (similar to double clicking a GameObject in Unity's Hierarchy window) that triggers to re-calculate the clipping values of the camera. Rendering the mesh is still done by the regular scene view and UMotion shouldn't have any influence on the clipping behavior.

If you are using Unity 2019, please also check your scene view camera's settings. The clipping settings might be what you're looking for:

If that doesn't help, I can take a closer look if you send me a unitypackage that includes just your character without textures and the UMotion project via the email support form.

Best regards,

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