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Hello! I import humanoid animation with convert FK to IK.

Then i edit animation and in umotion editor all look fine. Duration of animation - 1 second.

When i export animation to anim file, my animations not correct with duration of animation 1.1 second.

Its a bug or i doing something wrong?

1 Answer

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answered by Expert (162k points)
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Best answer

Hi Vialskis,
thank you very much for your support request.

Please scroll through the whole dopesheet and check if there are no key frames at any of the animated properties at frame 1:20. The white cursors at the time ruler just define the start/end of the UMotion playback preview, not the length of the exported animation.

As a workaround, you could also try to click on "Edit --> Crop to Playback" in the Clip Editor. This should remove any keys outside of the playback area (defined by the white arrows).

Is this problem always happening if you import that animation? If so, could you send me a unitypackage that includes just everything I need to reproduce this issue (the character without textures, the UMotion project and the animation) via the email support form? Please also include a short step-by-step instruction on how I can reproduce this problem with your unitypackage.

Thank you very much.

Best regards,

commented by Expert (162k points)
Have you created an animation layer? If so, also check the animation layers to see if there is any key at frame 1:20.

Best regards,
commented by

Thanks for answer! Seems like when i press Crop to Playback , thank you!

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