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I am working with Invectors Thirdperson Controller. And i am trying to edit the aim animation and the pistol idle animation. I am trying to make the finger of the character grasp the handle of the gun which works perfectly in the editor view (i key the pose with shortcut : M)  but when export the anim  file the rotations are not correct. Any idea ?

Greetings from Austria !

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Hi Hakki,
thank you very much for your support request. Glad to hear that I have also users in my home country :-)

Please check the avatar settings of your character (select your character in Unity's project window, then in the "Rig" tab in the Inspector click on "Configure..."). Make sure that your fingers are configured as following:

– Hands flat, palm down parallel to the ground along x axis

– Fingers straight parallel to the ground along x axis

– Thumbs straight parallel to the ground half way (45 degrees) between x and z axis

Source: https://blogs.unity3d.com/2014/05/26/mecanim-humanoids/ ("The T-Stance" headline)

The pose that the fingers have in a humanoid animation really depends a lot on the finger pose in the avatar's T-Stance setup. Also note that fingers in humanoid animations have a reduced range of motion (that's in the nature of humanoid, see blog post listed above). So small difference have to be accepted when dealing with humanoid.

Once you've changed the avatar setup, export the animation again from UMotion. If you are exporting your animation to *.fbx, try using the "Udate Existing File" mode (to export the animation directly into your character's *.FBX). This ensures that the exact same avatar setup is used.

Please let me know if you have any follow-up questions.

Best regards,

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