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Hi,

I am using your animation conveter to turn a humanoid animation into a generic.

When I test the generic clip it works fine.

Then I try opening the  clip in the exact generic model I used for the conversion and it says:

"Root motion curves have been found in the clip but the appropriate curves could not be detected automatically."

Any ideas?

Thanks

Cas

1 Answer

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answered by Expert (162k points)
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Hi Casanuda,
thank you very much for your support request.

Please try to set the root bone (in the inspector of your generic character) to the bone that has been used as "hips" in the humanoid avatar .The root bone has to be set in the "rig" tab of your generic character's import settings and also under the "animations" tab --> "Motion" foldout.

Please let me know if that worked.

Best regards,
Peter
commented by
Hi,

Thanks for the quick reply.

Same result:

1. Import generic model
2. Set generic root to hips in rig tab
3. Make duplicate and set to humanoid > configure t-pose
4. Convert humanoid animation (kubold walk forward) to generic
5. Test generic animation on generic model - root motion works fine
6. Make uMotion project
7. Add generic model into pose editor
8. Import converted generic animation

Root motion is lost with message "Root motion has been found in the clip but the appropriate transform(s) could not be detected automatically. Please enable root motion for the appropriate transform manually"

There are keys on the hips, but the actual motion is not there  -  the model just stands in place playing the animation.

I can set the position and rotation of the hips as being the root motion, but since there is not movement, it does not create any root motion.

Thanks
Cas
commented by Expert (162k points)

Hi Casanuda,
thanks for the detailed step-by-step description.

I would like to take a closer look to see if this is a bug in UMotion. May I ask you to send me a *.unitypackage that includes your UMotion project, the generic character (without textures if you want) and the working generic animation via the email support form.

Thank you very much.

Best regards,
Peter

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