0 votes
asked in Feature Requests by
I would like to use the animation layers of Unity which supports having an animation node graph for each body region. For example we have a layer for the body which does all kinds of stuff (walking, running, jumping) and a layer for different special cases (beeing exhausted, holding an item, etc.). We have that seperated in UMotion Pro and want to export all layers in one click. So that Walk -> Arms_HoldItem is exported as Walk_Arms_HoldItem.anim with only the content of this animation layer.

1 Answer

0 votes
answered by Expert (162k points)
selected by
Best answer
Hi Andreas,
thank you very much for your support request.

I've recently added a scripting API to UMotion V1.18 (under Asset Store review at the time of writing) that allows automating/extending UMotion with custom scripts. I might extend the API further to make it possible to access everything necessary to do what you've requested.

I currently don't have plans to support exporting layers as separate animation clips from within the UMotion UI (as it might be too specific and probably wouldn't be used by a lot of people).

Best regards,

Soxware Support

Here you get official product support by the developer and the community for all Soxware Products for Unity®.

Post as guest, login via Facebook or create an account.

Ask questions, report bugs or provide feedback. Please use the correct category and always post in english.

For private email support, please use the Support Form to create a support ticket.

Copyright © 2017 Soxware Interactive | All Rights Reserved | Impressum