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For example, if you create a single frame pose which lasts for 2 seconds, it will look like a statue. Is it possible to add some other idle animation on top of this? One which has subtle sway and breathing motion like a mocap animation?

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answered by Expert (155k points)
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Hi,
thank you very much for your support request.

You could try the following:

  1. Import the idle animation that you want to use as overlay.
  2. Select all keys in the clip editor (CTRL + A when the clip editor has input focus) and copy them (CTRL + C).
  3. Switch to the other animation clip and add a new layer of type "override".
  4. Paste all keys of the idle animation into that layer.
  5. Adjust the blending value of that layer (the blue bar) to mix both animations.
Please let me know if you have any follow-up questions.
Best regards,
Peter
commented by
Thank you, that sort of works, although even a small blending value still causes the base animation to deviate from the original pose a bit too much.

I originally asked this question because the thought of subtly moving every bone for every idle pose seemed impractical. However, I tried it and, with the IK controls, it's not as bad as I thought to achieve an acceptable result. Do you know if that's the typical workflow for achieving this?
commented by Expert (155k points)

Thank you, that sort of works, although even a small blending value still causes the base animation to deviate from the original pose a bit too much.

Yes if the idle animation has a pose that is very different to the pose of your animation, blending would modify your pose quite a lot.

 Do you know if that's the typical workflow for achieving this?

I'm no artist but I think there is no general rule of thumb how to achieve this. Use the workflow that works best for yourself.

Best regards,
Peter

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