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This is not directly related to UMotion but I would greatly appreciate it if you could help me. I create an animation in UMotion. When I play the animation in unity at 2x speed my animation events( created with unity) gets call too early; at normal speed, the animation event function call time is spot on. Can you please tell me what may be causing this issue. I added two images to further clarify the issue. The image depicts the exact time the animation event is called.

 At 2x as you can see the hand position is different animation event is called

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thank you very much for your support request.

I thought a little bit about this but I've honestly have no idea what could cause this issue. This might either be a Unity bug or maybe related to how the Animation Events are implemented internally in Unity.

I recommend checking if this problem also happens in the latest Unity beta version and if so, report it as a bug to Unity.

Best regards,
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