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I bought U motion pro to use anim files in 3ds max.

  I export an anim file from U motion to fbx and import it in 3ds max, but I can only see the animation key and I can not check the bone and mesh at all

What you need is to edit the legacy anim file in 3ds max. Is it possible?

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Hi Dusegi,
thank you very much for your support request.

If you want the mesh to be included in your exported animation, use the write mode "Update Existing File" in the export settings. Then select the *.fbx file of your model as "Destination File" (I recommend to duplicate your model's *.fbx if you have no backup of it).

In this mode, the animation data will be written into your existing *.fbx file thus keeping all of the mesh data. If you export an animation in the default "Export As New File" mode, only the bones and the animation data is written into the *.fbx.

Please let me know if you have any follow-up questions.

Best regards,

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