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asked in General Help by Advanced User (470 points)

Hello. I'm having a problem with a model I'm importing from blender as an fbx...

I've made several animations with model 1.

Then I've imported model 2 which has exactly the same skeleton structure. I want to use the animations from model 1 with model 2 but this is the result I get in the image attached. The animations play OK, but the polygons of model 2 are all messed up. Could it be a scaling issue or something else? Thanks.

1 Answer

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answered by Expert (162k points)
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Best answer
Hi kenhes,
thank you very much for your support request.

Yes it looks like a scaling issue. Make sure that model 2 has the same scaling applied to all it's transforms as model 1: Drag model 2 and model 1 into the scene and go through the first few transforms to compare their scale property in the inspector. If there are differences, use the import settings of model 2 to correct the scaling.

Please let me know if you have any follow-up questions.

Best regards,
commented by Advanced User (470 points)

Yes! Thanks Peter. Model 1 was exported in meters but model 2 was exported in cm. Thank you.

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