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Okay say I have two animation clip A and B. B animation clip is empty with no keyframes if I copy all the keyframes from A to B. The rotation for the weapon that is attached to humanoid rig hand in animation clip  A is not copied over to animation clip B but the position and scale is. I know I did a terrible job at explaining the problem so I attach a screenshot of the problem hopefully that sufficient for you to understand what's causing the problem and point me right direction

clip names. idle_L & Clip

Don't mind the left hand, it is parented to the weapon

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thank you very much for your support request.

Make sure that the rotation properties are both using the same interpolation mode. "Sweapon" in screenshot 1 is using [Q] (quaternion) while in screenshot to it is using [P] (progressive). Copy & paste only works if both use the same interpolation type.

I think I should make this more obvious/comfortable in a future UMotion update.

Update: Improved this behavior in UMotion V1.18.

Please let me know if you have any follow-up questions.

Best regards,

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