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Hi. I know I didn't do my homework but I bought the UMotion Pro without knowing if it can help me to achieve what I need. I have a character containing an "attack" animation and the "Run" animation. I need an animation combining both, to have the attacking while running, instead of having to stop to attack.

So, the question is, can UMotion blend two animations to achieve that? Is it possible to make it work in a "reasonable" easy way/minor adjustments without creating a new animation from scratch? Or did I simply bought a tool that has a different purpose?


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answered by Expert (162k points)
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Hi Noha,
thank you very much for your support request.

Usually something like this is done in the Animator Controller using Avatar Masks. When the user presses the "attack button", the Animator would start playing the attack animation on the upper body but will keep playing the run animation on the lower body. This has the advantage that the attack animation can be played instanteniously, independent of the current frame of the run animation.

You can also mix two animations in UMotion Pro to generate a "static" mix of both:

  1. Import both clips into UMotion Pro.
  2. Then remove all key frames of e.g. all the upper body bones of your run animation.
  3. Copy & paste all the key frames of the upper body bones from the attack animation into the run animation.

Please let me know if you have any follow-up questions.

Best regards,

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