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Trying to adjust an existing animation with an additive layer.  However, the animation is different because the starting properties of the hands and feet seem to be different than if the animation is played from the Unity clip player?  The hands and feet seem to be very close (too close) to the body in UMotion Pro?  Why would that be happening?


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Hi Sean,
thank you very much for your support request.

The feet and hand position can very from the feet/hand position in Unity depending on the "Animator Foot/Hand IK" setting in the UMotion clip import settings window.

Please refer to this article about the humanoid animation system (especially the "IK Solver" headline) for further information: https://blogs.unity3d.com/2014/05/26/mecanim-humanoids/

Please let me know if you have any follow-up questions.

Best regards,

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