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I using umotion pro. my qoustion is around child of constraint and how to use it to interact with multiple objects in the scene. in your toutorial about child of constraint, the object that been picked up was a small cub and it is part of the character skeleton. umotion will not detact that object until you place it in the character skeleton. What if the player character will interact with multiple objects in the scene which are not suppose to be sub objects in the character skeleton. how to achive that with umotion pro?

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thank you very much for your support request.

UMotion works similar to other animation software like Blender, Maya etc. It can only create animation clips and animation clips can only control things that are a child of the Animator component.

In order to interact with scene objects, you need to do some scripting. For example picking up a scene object would require a runtime script that parents the picked up object (using transform.SetParent()) to the characters hand in the right moment. You can place animation events in your animation (in UMotion) to trigger your script in the correct moment.

Please let me know if you have any follow-up questions.

Best regards,

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