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I setup the character and IK system  in Umotion Pro.

Then i open blender and add blend shapes to character.

Unity reimport fbx model with data, in inspector i can control blend shapes of body, in Umotion i can't find it.

How to update character config for add blendshapes without loose setup config?

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Hi Vilaskis,
thank you very much for your support request.

When creating a new UMotion project, UMotion will automatically search your model for blend shapes and will ask you if it should add the blend shapes to your project.

You can also add blend shapes manually to an existing UMotion project via a custom property constraint. Please refer to the manual at "Pose Editor / Constraint System / Custom Property" (see "Component Poperty" headline) to learn how this can be done.

Please let me know in case you have any follow-up questions.

Best regards,

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