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asked ago in General Help by Expert (650 points)

We have a model which is accidentally NOT z-forward, it is z-backwards.

Naturally we will fix that, but, for now I noticed an issue:

Notice in config-mode the feet are correct:

click to pose-mode and they are upside-down!

(IK Setup using target rotation of "IK Handle")

In fact, is this issue caused by the fact that the model is backwards?

I just wanted to clarify if this is the case!  Thanks!

1 Answer

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answered ago by Expert (139k points)
selected ago by
 
Best answer
Hi Fattie,
thank you very much for your support request.

When you create a new Unity project for that character (and setup IK like before), do you have the same issue? Does it only appear as soon as you set FK/IK Blend to 1 for the feet?

Best regards,
Peter
commented ago by Expert (650 points)
Thanks - what the hell, strangely, this no longer happens??

It stopped happening since I posted this!

I always update UM (and indeed Unity, which is now 2019) ..

Is there a chance something changed in the most recent updates so that this doesn't happen now?

Sorry for the "mystery question" !

I'll close the question since there is no apparent issue, thanks!   :O
commented ago by Expert (139k points)
Glad to hear that this problem isn't happening for you any more. Please let me know in case it should appear again in the future.

Best regards,
Peter

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