Hello there,thanks for your reply, the animation inside ELI character it's the embed animation who i have when i export from CC3, what i mean is others animations, here my work flow as example:
i import the character who has Humanoid rig, configure avatar, (enforce t-pose) > done.
I go to mixamo and download any animation without skin as FBX file
Import mixamo animation who has generic as default so i have 2 options.
1) Convert my character as generic
(If i convert as generic, embed animation (calibraion) still work, but mixamo animations no, so with Animation controller > mixamoanimation attached at the character as usual, nothing happened the character remain in t-pose
2) Convert mixamo animation to humanoid so
Following your guideilne, i create from unity a "converted folder" > import mixamo generic animation > duplicate > set duplicate animation as humanoid, create hiw own avatar (enforce t-pose) done.
Then in animation editor, select as input Generic and output Huanoid > convert
The result is an animation in my converted folder so
Animation controller to character and the result is not balance i mean (on a walking animation for example the character walk like a dumb, like a zombie game "down of the dead" instead Dawn of the dead! XD
Hope what i've write is underxtandable, let me know i can provide screens or whatever.