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i am using UMotion to animate the movement of some objects within an AR enviroment.

Is it possible to change the settings, so that the animation starts when the AR camera finds the image target which spawns the object?


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Hi Tobi,
thank you very much for your support request.

UMotion creates animation files (*.anim or *.FBX) that are then used in conjunction with Unity's animation system. The game logic (when to start playing an animation) is controlled by Unity's animator state machine and/or via scripting. Please refer to the following video tutorials that give you a quick introduction into Unity's animation system: https://unity3d.com/de/learn/tutorials/topics/animation/animator-component?playlist=17099

Please let me know in case I misunderstood something or if you have any follow-up questions.

Best regards,

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