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As I have updated to 2019 because of a Unity issue that will not get backported, I am facing an issue using Animation Converter :

Converting a generic animation to an humanoid gives an animation with only two frames : a begin frame and an end frame. Both frames are the same.

Doing the same conversion with the same settings on a new project in 2018.3 works.

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Hi Vincent,
thank you very much for your bug report. I really appreciate that.

I'm able to reproduce this issue and am working on a fix. In the meantime, please use the Animation Converter in Unity 2018.3 and copy converted animations into your Unity 2019.1 project.

Update: This bug is fixed in Animation Convert V1.02p02. The update will be available via the Unity Asset Store in the next 1 or 2 days.

If you have any follow-up questions, please let me know.

Best regards,

commented by
I know it took me some time to answer, but yes, this is exactly what I did ; I have a small project in 2018.3 used to convert. Glad to know you've found the issue, I'll try it next time I need to convert animations, but I am sure it'll work

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