0 votes
asked in Bug Report by

In Umotion window all look good. When im export to anim file, IK system wont work, arm not moving in exported animation.

When I export animation to FBX Binary, animation IK at exported animation worked fine, arms moving good. I would use FBX Binary, but FBX Binary won't export Blend Shape keys...

Also thx you for quick answer in my previous post about feature with disabling scale.

1 Answer

0 votes
answered by Expert (162k points)
Best answer
Hi Vilaskis,
thank you very much for the bug report.

What you experience is a regression bug that I've accidentally introduced in the UMotion V1.16p02 patch release. It breaks IK export when exporting to generic *.anim. A new patch release that fixes this issue (UMotion V1.16p03) has already been sent to the asset store and should be available today or tomorrow.

I'm sorry for the inconvenience.

Best regards,
commented by
Thanks you very much! Umotion Pro  its best tool for me =)
commented by Expert (162k points)
Thanks for the nice words. UMotion V1.16p03 just went live on the asset store.

Best regards,

Soxware Support

Here you get official product support by the developer and the community for all Soxware Products for Unity®.

Post as guest, login via Facebook or create an account.

Ask questions, report bugs or provide feedback. Please use the correct category and always post in english.

For private email support, please use the Support Form to create a support ticket.

Copyright © 2017 Soxware Interactive | All Rights Reserved | Impressum