0 votes
asked in General Help by Advanced User (420 points)

I've made some animations on my Goblin character with this humanoid rig structure...

Now I have another "MainCharacter" with a slightly different humanoid rig structure that I want to use those Goblin animations on...

But when I try to configure MainCharacter for the Goblin Umotion project I get this error...

What am I doing wrong? How can I fix this? Do I have to restructure the new character's rig?

Thanks.

1 Answer

+1 vote
answered by Expert (133k points)
selected by
 
Best answer
Hi khenes,
thank you very much for your support request.

A UMotion project can only be shared between characters if they have the exact same armature (i.e. when you copied the armature in a 3D modeling application and skinned the second character to it).

If you want to share animations between characters, you need to export them to *.anim or *.fbx. The humanoid animation system will then do it's best to map the animation to the different armature. If you want to fine tune that animation on your second character, create a new humanoid UMotion project and import the *.anim.

Please let me know if you have any follow-up questions.

Best regards,
Peter

Soxware Support

Here you get official product support by the developer and the community for all Soxware Products for Unity®.

Post as guest, login via Facebook or create an account.

Ask questions, report bugs or provide feedback. Please use the correct category and always post in english.

For private email support, please use the Support Form to create a support ticket.

Copyright © 2017 Soxware Interactive | All Rights Reserved | Impressum

...