0 votes
asked in General Help by Rookie (220 points)
I have a 60FPS animation and need to experiment with higher FPS rates (debugging a physics issue) and it won't let me export at 90FPS or 240FPS but would allow 120FPS.

Is there any particular reason for why it would be unsupported at some FPS rates and not others?

1 Answer

+1 vote
answered by Expert (139k points)
selected by
Best answer

Hi mikehunt,
thank you very much for your support request.

The FBX SDK only supports a few selected frame rates (screenshot from the UMotion manual):

Right-click on the image --> "Open in New Tab" to see the image in full size.

If you want to experiment with other framerates, export to *.anim.

Please let me know if you have any further questions.

Best regards,

commented by Rookie (220 points)
This is very helpful, thanks!

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