0 votes
asked in General Help by Rookie (220 points)
I have a 60FPS animation and need to experiment with higher FPS rates (debugging a physics issue) and it won't let me export at 90FPS or 240FPS but would allow 120FPS.

Is there any particular reason for why it would be unsupported at some FPS rates and not others?

1 Answer

+1 vote
answered by Expert (139k points)
selected by
 
Best answer

Hi mikehunt,
thank you very much for your support request.

The FBX SDK only supports a few selected frame rates (screenshot from the UMotion manual):

Right-click on the image --> "Open in New Tab" to see the image in full size.

If you want to experiment with other framerates, export to *.anim.

Please let me know if you have any further questions.

Best regards,
Peter

commented by Rookie (220 points)
This is very helpful, thanks!

Soxware Support

Here you get official product support by the developer and the community for all Soxware Products for Unity®.

Post as guest, login via Facebook or create an account.

Ask questions, report bugs or provide feedback. Please use the correct category and always post in english.

For private email support, please use the Support Form to create a support ticket.

Copyright © 2017 Soxware Interactive | All Rights Reserved | Impressum

...