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I have three questions. I'm going to buy this asset.

1.How can I animate and synchronize animation with sound.  (talking, mouth opening, punches).

2.Can I animate a character with a video reference in the background? (With frame synchronization in video and animation).

3.Can I make my own controllers for rig?

Thanks.

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Hi Jack,
thank you very much for your support request. I'm sorry for the late reply, there have been some technical issues with the support forum that are fixed now.

1.How can I animate and synchronize animation with sound.  (talking, mouth opening, punches).

You can synchronize UMotion with Unity Timeline using the "Sync" button in the Clip Editor. I think previewing sound is something that Unity Timeline will support (or already supports in one of the latest Unity versions/betas). 

2.Can I animate a character with a video reference in the background? (With frame synchronization in video and animation). 

I'm sorry that's currently not possible. But I will keep this in mind for future updates.

3.Can I make my own controllers for rig? 

UMotion offers a "Custom Property" constraint that can be used to drive/remote control animation properties. You can use this to create sort of controllers.

Furthermore you can use the callback system to add script components to your model that will be executed every time UMotion finished recalculating the pose. This allows you to e.g. implement custom IK scripts or even more complex behavior. You can then bake the affect of your custom script into the exported animation (if you enable that option in the UMotion Callback system).

Please let me know if you have any further questions.

Best regards,
Peter

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