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asked in Documentation / Tutorials by
for animating and other IK options

but .. zero for rigging right?? then how do you get to see the bones so nice and can animate them like that in unity
it never works when trying either when bringing a rig from 3ds max or from mixamo... they are always
staying as is and modifications can be done only out of unity....

I am just a wondering ..

1 Answer

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answered by Expert (155k points)
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Best answer
Hi Elad,
thank you very much for your support request. I'm sorry for the late reply, there have been some technical issues with the support forum that are fixed now.

In order for a model to be animated, bones have to be created and vertex weights have to be applied (skinned) in a 3D modelin application. Mixamo is rigging (creating bones and vertex weights) your model automatically for you. Once a model is rigged, you just have to import it into Unity and can animate it in UMotion. Please follow the UMotion tutorial videos to learn how to use UMotion.

Please let me know if you have any further questions.

Best regards,

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