0 votes
asked in Documentation / Tutorials by
for animating and other IK options

but .. zero for rigging right?? then how do you get to see the bones so nice and can animate them like that in unity
it never works when trying either when bringing a rig from 3ds max or from mixamo... they are always
staying as is and modifications can be done only out of unity....

I am just a wondering ..

1 Answer

0 votes
answered by Expert (111k points)
selected by
 
Best answer
Hi Elad,
thank you very much for your support request. I'm sorry for the late reply, there have been some technical issues with the support forum that are fixed now.

In order for a model to be animated, bones have to be created and vertex weights have to be applied (skinned) in a 3D modelin application. Mixamo is rigging (creating bones and vertex weights) your model automatically for you. Once a model is rigged, you just have to import it into Unity and can animate it in UMotion. Please follow the UMotion tutorial videos to learn how to use UMotion.

Please let me know if you have any further questions.

Best regards,
Peter

Soxware Support

Here you get official product support by the developer and the community for all Soxware Products for Unity®.

Post as guest, login via Facebook or create an account.

Ask questions, report bugs or provide feedback. Please use the correct category and always post in english.

For private email support, please use the Support Form to create a support ticket.

Copyright © 2017 Soxware Interactive | All Rights Reserved | Impressum

...