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I created a rig and such in UMotion pro. My programmer wants to grab onto a bone in the hierarchy and see it in the inspector tab but when the rig is applied, he cannot. Is there a solution for this?

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Hi Jacob,
thank you very much for reaching out.

While a character is applied to UMotion's Pose Editor, the Pose Editor needs to have full control over the character's rig. Editing the rig from "outside" using e.g. the Unity Inspector would induce changes to the rig that the Pose Editor would not be aware of which would cause conflicts. For the same reasons, all components of the character are also disabled while animating.

Can you share some further details why your programmer wants to use the inspector while animating? Maybe we can find a different approach for your situation.

Best regards,
Peter

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