Using pro I can import an existing animation, "shuffle" from my character. Fantastic. ("shuffle" was made by the animation team.) "Shuffle" has no root-motion, the character doesn't move.
All I want to do is add root motion - specifically turning (so, literally just "spinning" the character on y-axis, say 20°).
I've loaded "shuffle", notice the "RM" rotation on the pelvis!
I'm pretty sure the pelvis won't do it, I want to rotate the highest-level holder of the character right?
I've created an item there, and I can see how to key and animate the Y axis ..
but I can't seem to get it to be "RM" .. root motion
What to do ! thanks Soxware :)
(*) I've learned from the manual that "A Humanoid project in UMotion always has root motion enabled by default for the hip bones. It is not possible to select a different bone."
So perhaps my experiment 9image 2) is useless.
However the "given" RM animations which can be seen in the top image, seem to be local rotation values, not global. Again, I just want to "spin" (ie simply on Y) the character (say, 20° over the 1.5 seconds).