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Hi, I have the Invector third person controller and I would have loved it if you're in play mode and then add the character to Umotion project, so I was wondering is there a way to do this. I did, however, do another way like drag a character without scripts into the scene and adjust animations that way which still works out great. But would have preferred the other way. BTW Absolutely amazing asset.

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answered by Expert (106k points)
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Hi,
thank you very much for your support request and for your kind words.

You can use UMotion inside Play Mode, but you need to press the "Pause" button before you can begin. Then Open your UMotion project inside the Clip Editor (or create a new one) and drag & drop your character into your Pose Editor. If you don't have your animations already imported into your project, import them via "File --> Import Clips" (Clip Editor).

Please let me know if you have any further questions.

Best regards,
Peter
commented by

Thank you for your quick reply. Sorry, I don't think you understood what I was asking. I use the Invector third person controller so it has a script already on it but when I pause to modify an animation and create a Umotion project then drag the controller in, it actually says the selected gameObject is not compatible with Umotion. I would say it's because of Invectors controller because I did it without the controller and it works but while using this controller I want to modify the animation on the fly so maybe it needs an integration with this controller or maybe it can't be done. 

https://assetstore.unity.com/packages/templates/systems/third-person-controller-shooter-template-84583

This is the controller I mean.

commented by
Sorry, I worked it out and of course, I didn't think, as usual, all it was I forgot to add the avatar to the animator lol.
commented by Expert (106k points)
Glad to here that you've got it working.

Don't hesitate to contact me in the future. I'm always happy when I can help.

Best regards,
Peter

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