0 votes
asked in General Help by

I hate to ask a possibly very newbie question..   Example 1, Idle Kyle,

I have been adding to the Idle animation (so, I am moving the legs, neck, etc)

I cannot animate the "hip" ..

it is "locked".

How to unlock, or, what is my misunderstanding?

{ ** To save time I will explain what I was trying to do. I am having him "shift his weight": so: the left foot comes up a little (ie: knee and thigh bend) but ideally his hip should rotate/move (to the left) and his ribs (to the right).  So the whole body "bows" a little to the left.}

{I guess: it is better to do a "weight shift" using the IK system. Which I have not used yet  :-)  But anyway, why/how is Kyle's hip locked in Example 1 ?}

Thanks, UMotion!!  -Fattie

1 Answer

0 votes
answered by Expert (95.1k points)
 
Best answer

Hi Fattie,
thank you very much for your support request.

Humanoid characters map certain bones to human body parts using the "humanoid avatar". In the case of Robot Kyle, the "Root" bone is mapped to the "Hips" body part. The "Hips" bone is not mapped to any human body part in the humanoid avatar, thus locked.

So if you want to animate the hips, animate the bone called "Root".

Best regards,
Peter

commented by
Got it, thanks ..

Soxware Support

Here you get official product support by the developer and the community for all Soxware Products for Unity®.

Post as guest, login via Facebook or create an account.

Ask questions, report bugs or provide feedback. Please use the correct category and always post in english.

For private email support, please use the Support Form to create a support ticket.

Copyright © 2017 Soxware Interactive | All Rights Reserved | Impressum

...