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Not sure if this is highly desirable feature or if it's possible already, I do not think it is. I'll just use example I'm dealing with. I have a dragon with a long neck that has 4 bones  in the neck. These bones are currently all over the place rotation wise to each other. What I would like to achieve is to have the bones parallel to a vertical plane (set them that way) so the neck is straight if you know what I mean. Imagine dragon laying it's head down on a flat plane and the whole neck is sideways alined to that plain also flat.

If there is a way to get this down with current UMotion please let me know. If not perhaps there would be use for such functionality.

Thank You.


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answered by Expert (148k points)
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Hi Tom,
thank you very much for your feature request.

There is currently no feature implemented like the one you described. I'm putting this on my ideas for the future list, but I can't promise anything right now.

Don't hesitate to post new feature requests in the future, I'm always happy to hear new ideas.

Best regards,

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