0 votes
asked in Feature Requests by
Thanks for adding "Scaling Keyfarmes"! Would be great to have a shortcut to reverse the order of the selected keyframes as well. So the same way as you select keyframes with scaling but instead of scaling the shortcut would swap the order of selected keyframes in fact producing "backwards" animation.

This would be very helpful as I usually make animation in pairs, like sit down/stand up and I could use the sit down animation as a starting point for the stand up animation if I could "reverse it".

Thanks!

1 Answer

0 votes
answered by Expert (62k points)
selected by
 
Best answer
Hi Vlad,
thanks for your feature request.

I've added this to my internal to-do list with medium priority. In the mean time, you can reverse the animation clip by selecting all keys in your animation clip. Then use the left handle of the selection box and drag it "n" frames after the last frame of your animation (where "n" equals the total number of frames your animation has). Then, drag all keys so that the animation starts at frame 0 again.

Best regards,
Peter
commented by
Oh, didn't realise you can drag it past the end to flip it! That's perfect.

Thank you!
commented ago by
When I try this in UMotion Pro I get a crash:

UnityException: Nested Events detected. This is not allowed due to performance reasons!
UMotionEditor.Model.FileFormats.SerializableTypes.SerializableData`1[System.Single].ΉΉΉΉΊΊΊΊΉΉΉΊΊΊΊΉΊΊΊΉΉΊΊΉΊΊΉΉΉΉΉΉΉΊΉΉΊΉΉΉΊΉΊΊΉΊΊ ()
UMotionEditor.Model.FileFormats.SerializableTypes.SerializableData`1[System.Single].ΉΉΊΉΊΊΊΊΊΉΉΊΊΊΉΊΊΉΊΊΊΊΉΉΊΉΊΊΉΊΉΉΊΊΊΉΊΊΉΊΊΊΊΊΉΉΉ (Single ΊΊΊΉΉΊΉΊΊΊΉΉΊΊΊΉΉΊΉΉΉΊΉΊΉΊΊΊΊΊΊΊΉΉΊΉΉΊΉΉΊΉΉΉΉΉΉ)
ΉΊΊΉΊΊΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΉΊΉΉΉΉΉΊΊΊΉΊΊΊΊΉΊΊΊΉΉΉ.ΉΉΉΊΊΉΉΊΊΊΊΉΊΊΉΉΉΉΊΊΊΊΊΊΉΉΊΉΊΊΉΉΊΊΊΊΉΊΉΉΊΊΊΉΉΉΊ (ΉΉΉΉΉΊΊΉΊΉΊΉΉΊΉΉΉΊΊΊΉΉΉΉΊΉΊΉΉΉΉΊΉΊΊΊΉΊΉΊΉΊΉΊΉΊΊ ΉΉΉΊΉΉΊΊΉΉΊΊΊΉΊΊΊΊΉΉΊΊΊΉΉΉΊΊΉΉΉΉΉΉΉΉΉΊΉΊΊΉΊΉΉΉΉ, Single ΊΉΊΊΉΊΉΉΉΉΊΉΉΉΊΊΊΉΊΊΊΊΊΊΉΉΊΉΉΉΉΊΊΉΉΊΊΉΉΊΉΉΊΉΊΉΉ)
ΉΊΊΊΊΉΊΉΉΊΉΊΊΉΊΉΊΉΊΉΊΊΉΉΉΉΉΉΊΉΊΊΉΊΉΊΊΊΉΉΉΉΉΉΉΉΊ.ΊΊΉΉΊΊΉΊΉΉΊΉΉΉΉΊΉΊΉΊΉΉΉΊΉΊΉΊΉΊΊΊΉΉΉΊΉΊΊΉΊΉΊΊΉΉΉ (.ΉΊΊΊΉΉΉΊΊΊΉΊΊΊΉΊΉΉΊΊΉΊΊΊΊΊΊΊΊΊΊΊΊΉΊΉΊΉΉΊΉΉΊΉΊΊΉ[] ΉΉΉΊΉΉΉΉΊΊΊΊΊΊΉΊΉΊΊΉΊΉΉΊΉΊΉΉΊΊΊΉΊΊΊΊΊΊΊΉΉΉΉΊΉΊΊ, .ΉΊΊΊΉΉΉΊΊΊΉΊΊΊΉΊΉΉΊΊΉΊΊΊΊΊΊΊΊΊΊΊΊΉΊΉΊΉΉΊΉΉΊΉΊΊΉ[] ΉΉΊΉΉΊΉΉΊΊΊΉΊΊΉΊΊΊΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΊΉΊΊΉΊΉΉ, Int32 ΉΊΊΊΉΊΉΉΉΊΉΊΊΉΉΊΊΉΊΉΊΉΊΉΊΉΉΉΊΊΉΊΉΉΊΉΉΉΉΊΉΉΊΊΊΉΉ, Boolean ΉΊΊΉΊΉΉΊΉΉΊΉΊΉΉΊΉΊΊΉΊΊΊΉΊΊΊΉΊΊΉΉΊΊΉΉΊΊΉΉΊΊΊΉΊΊΊ)
ΉΊΊΊΊΉΊΉΉΊΉΊΊΉΊΉΊΉΊΉΊΊΉΉΉΉΉΉΊΉΊΊΉΊΉΊΊΊΉΉΉΉΉΉΉΉΊ.ΊΊΉΊΊΊΉΊΊΊΊΉΉΊΊΊΊΉΊΉΉΊΊΉΊΉΊΊΊΊΊΊΊΊΉΉΊΉΊΉΉΊΊΉΊΊΉ (ΉΉΊΊΊΉΊΉΊΉΊΉΉΊΉΉΊΊΊΊΊΊΉΊΉΉΉΉΊΉΊΉΊΉΉΊΊΊΊΊΊΊΉΊΉΉΊ ΉΊΉΉΉΊΉΉΉΉΊΉΊΊΊΊΉΉΉΊΊΊΊΊΊΊΉΊΉΊΉΊΊΉΉΉΉΉΊΉΊΉΊΉΉΊΊ, Boolean ΉΊΊΉΊΉΉΊΉΉΊΉΊΉΉΊΉΊΊΉΊΊΊΉΊΊΊΉΊΊΉΉΊΊΉΉΊΊΉΉΊΊΊΉΊΊΊ)
ΉΊΊΊΊΉΊΉΉΊΉΊΊΉΊΉΊΉΊΉΊΊΉΉΉΉΉΉΊΉΊΊΉΊΉΊΊΊΉΉΉΉΉΉΉΉΊ.ΉΊΉΉΊΊΊΉΉΊΊΊΉΊΉΉΉΊΉΊΉΊΊΊΊΊΉΊΉΊΊΉΉΊΊΉΊΉΊΉΊΊΉΉΊΉΉ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΉΊΉΊΉΉΊΉΉΉΊΉΉΉΊΊΊΉΊΊΊΉΉΊΉΉΊΉΉΉΉΊΊΉΉΉΉΊΊΊΉΉΉΉΊΊΊ[ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ].ΊΊΉΊΉΊΉΉΊΊΊΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΊΊΉΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΉ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΊΊΊΊΊΉΉΉΉΉΊΉΉΉΊΊΉΊΉΊΉΉΉΉΉΉΊΉΉΉΉΉΊΊΊΊΊΉΉΊΊΉΉΉΊΉΊ.ΉΊΉΊΉΉΉΉΉΊΊΊΉΉΉΉΊΉΊΉΊΉΊΉΊΊΊΉΊΊΊΊΊΉΊΉΉΉΉΊΉΉΊΊΉΊΊ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΉΊΉΊΉΉΊΉΉΉΊΉΉΉΊΊΊΉΊΊΊΉΉΊΉΉΊΉΉΉΉΊΊΉΉΉΉΊΊΊΉΉΉΉΊΊΊ[ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ].ΊΊΉΊΉΊΉΉΊΊΊΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΊΊΉΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΉ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΊΉΉΊΉΊΉΊΊΊΊΉΉΊΊΉΊΊΊΉΊΉΉΊΉΊΊΉΉΊΊΊΊΊΊΊΉΉΊΉΉΊΉΊΉΊΉ.ΊΉΉΊΊΊΉΊΊΉΉΊΉΊΊΉΊΊΊΉΊΉΉΊΉΉΊΊΊΊΊΊΉΉΊΊΊΊΊΉΊΉΉΊΊΊΊ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΉΊΉΊΉΉΊΉΉΉΊΉΉΉΊΊΊΉΊΊΊΉΉΊΉΉΊΉΉΉΉΊΊΉΉΉΉΊΊΊΉΉΉΉΊΊΊ[ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ].ΊΊΉΊΉΊΉΉΊΊΊΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΊΊΉΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΉ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΉΊΊΊΉΉΉΊΊΊΉΊΊΊΉΊΉΉΊΊΉΊΊΊΊΊΊΊΊΊΊΊΊΉΊΉΊΉΉΊΉΉΊΉΊΊΉ.ΉΉΉΉΊΊΊΉΊΊΊΊΉΉΊΊΊΉΉΉΉΊΉΉΊΉΊΊΊΊΊΉΉΊΉΊΉΊΊΉΉΊΊΉΊΊΊ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΉΊΉΊΉΉΊΉΉΉΊΉΉΉΊΊΊΉΊΊΊΉΉΊΉΉΊΉΉΉΉΊΊΉΉΉΉΊΊΊΉΉΉΉΊΊΊ[ΊΊΊΉΊΉΉΊΊΊΉΉΊΉΉΉΉΊΊΊΊΉΉΉΉΊΉΊΊΉΊΊΊΊΉΉΊΉΊΊΊΊΊΊΊΉΊ[System.Single]].ΊΊΉΊΉΊΉΉΊΊΊΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΊΊΉΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΉ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΊΉΉΊΊΊΉΉΊΉΉΉΉΊΊΊΊΉΉΉΉΊΉΊΊΉΊΊΊΊΉΉΊΉΊΊΊΊΊΊΊΉΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
UMotionEditor.Model.FileFormats.SerializableTypes.SerializableData`1[System.Single].ΉΉΊΉΊΊΊΊΊΉΉΊΊΊΉΊΊΉΊΊΊΊΉΉΊΉΊΊΉΊΉΉΊΊΊΉΊΊΉΊΊΊΊΊΉΉΉ (Single ΊΊΊΉΉΊΉΊΊΊΉΉΊΊΊΉΉΊΉΉΉΊΉΊΉΊΊΊΊΊΊΊΉΉΊΉΉΊΉΉΊΉΉΉΉΉΉ)
ΉΊΊΉΊΊΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΉΊΉΉΉΉΉΊΊΊΉΊΊΊΊΉΊΊΊΉΉΉ.ΉΉΉΊΊΉΉΊΊΊΊΉΊΊΉΉΉΉΊΊΊΊΊΊΉΉΊΉΊΊΉΉΊΊΊΊΉΊΉΉΊΊΊΉΉΉΊ (ΉΉΉΉΉΊΊΉΊΉΊΉΉΊΉΉΉΊΊΊΉΉΉΉΊΉΊΉΉΉΉΊΉΊΊΊΉΊΉΊΉΊΉΊΉΊΊ ΉΉΉΊΉΉΊΊΉΉΊΊΊΉΊΊΊΊΉΉΊΊΊΉΉΉΊΊΉΉΉΉΉΉΉΉΉΊΉΊΊΉΊΉΉΉΉ, Single ΊΉΊΊΉΊΉΉΉΉΊΉΉΉΊΊΊΉΊΊΊΊΊΊΉΉΊΉΉΉΉΊΊΉΉΊΊΉΉΊΉΉΊΉΊΉΉ)
ΊΉΉΊΉΊΉΊΊΊΊΉΉΊΊΉΊΊΊΉΊΉΉΊΉΊΊΉΉΊΊΊΊΊΊΊΉΉΊΉΉΊΉΊΉΊΉ.ΉΉΉΊΊΊΉΉΊΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΊΊΉΉΊΊΉΉΉΉΉΊΊΊΊΉΉΉΉΉΉ (Int32 ΉΉΊΊΉΉΊΊΊΉΊΉΊΊΉΊΉΉΉΊΊΊΊΉΊΊΊΊΊΉΉΉΉΊΊΉΊΉΉΉΊΊΉΊΊΊΊ, Int32 ΊΉΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΉΉΊΉΉΊΊΊΊΉΉΊΊΊΉΊΉΉΊΉΉΊΊΉΉΊΊΉΊΉ, Single ΊΉΊΊΊΊΉΊΉΊΊΊΉΊΉΉΊΉΉΉΉΊΉΊΉΉΊΊΉΉΉΉΊΊΊΉΊΉΊΊΉΊΊΉΉΉΊ, Boolean ΉΉΊΊΉΉΉΉΉΊΊΊΊΉΊΊΊΉΊΉΊΉΉΉΊΉΉΊΊΊΉΊΉΊΊΉΊΊΊΉΉΉΊΉΊΉΉ)
ΊΊΊΊΊΉΉΉΉΉΊΉΉΉΊΊΉΊΉΊΉΉΉΉΉΉΊΉΉΉΉΉΊΊΊΊΊΉΉΊΊΉΉΉΊΉΊ.ΉΉΉΊΊΊΉΉΊΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΊΊΉΉΊΊΉΉΉΉΉΊΊΊΊΉΉΉΉΉΉ (Int32 ΉΉΊΊΉΉΊΊΊΉΊΉΊΊΉΊΉΉΉΊΊΊΊΉΊΊΊΊΊΉΉΉΉΊΊΉΊΉΉΉΊΊΉΊΊΊΊ, Int32 ΊΉΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΉΉΊΉΉΊΊΊΊΉΉΊΊΊΉΊΉΉΊΉΉΊΊΉΉΊΊΉΊΉ, Single ΊΉΊΊΊΊΉΊΉΊΊΊΉΊΉΉΊΉΉΉΉΊΉΊΉΉΊΊΉΉΉΉΊΊΊΉΊΉΊΊΉΊΊΉΉΉΊ, Boolean ΉΉΊΊΉΉΉΉΉΊΊΊΊΉΊΊΊΉΊΉΊΉΉΉΊΉΉΊΊΊΉΊΉΊΊΉΊΊΊΉΉΉΊΉΊΉΉ)
ΉΉΉΉΉΊΉΊΊΉΉΉΉΊΊΉΉΊΉΉΉΉΉΉΉΊΉΊΉΉΉΊΉΊΉΉΉΊΉΉΉΊΉΉΊΉΉ.ΉΉΉΊΊΊΉΉΊΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΊΊΉΉΊΊΉΉΉΉΉΊΊΊΊΉΉΉΉΉΉ (Int32 ΉΉΊΊΉΉΊΊΊΉΊΉΊΊΉΊΉΉΉΊΊΊΊΉΊΊΊΊΊΉΉΉΉΊΊΉΊΉΉΉΊΊΉΊΊΊΊ, Int32 ΊΉΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΉΉΊΉΉΊΊΊΊΉΉΊΊΊΉΊΉΉΊΉΉΊΊΉΉΊΊΉΊΉ, Single ΊΉΊΊΊΊΉΊΉΊΊΊΉΊΉΉΊΉΉΉΉΊΉΊΉΉΊΊΉΉΉΉΊΊΊΉΊΉΊΊΉΊΊΉΉΉΊ, Boolean ΉΉΊΊΉΉΉΉΉΊΊΊΊΉΊΊΊΉΊΉΊΉΉΉΊΉΉΊΊΊΉΊΉΊΊΉΊΊΊΉΉΉΊΉΊΉΉ, Boolean ΊΊΉΊΊΉΊΊΊΉΊΊΊΊΉΉΉΉΊΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΊΊΊΊΊΊΊΊΉΊΉ)
ΉΉΉΊΊΊΊΊΉΊΊΉΉΉΉΉΊΉΊΊΉΉΉΉΉΊΊΊΉΉΉΉΊΉΊΊΊΊΊΊΉΊΊΊΉΉΉ.ΉΉΊΊΊΊΊΊΊΊΊΊΉΉΉΊΉΉΉΉΊΊΊΊΉΊΊΉΊΉΊΊΉΉΉΊΊΊΉΊΊΉΊΉΉΉΉ (Boolean ΉΊΊΉΉΊΉΉΉΉΊΉΉΊΊΉΉΉΊΊΊΉΉΊΊΉΊΊΉΊΉΉΉΉΉΊΊΉΉΉΉΊΉΊΊΉΊ)
ΊΉΊΉΉΊΉΊΊΉΉΊΊΉΉΉΊΉΉΊΉΉΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΊΊΉΊΊΊ.ΉΊΊΉΉΊΉΊΊΉΉΉΉΊΊΊΉΊΊΊΉΊΊΊΊΊΉΊΊΉΉΊΊΉΉΊΉΊΊΊΊΉΉΊΉΊΉ (Rect ΊΊΊΊΊΉΉΊΉΉΉΊΉΉΉΉΉΊΉΊΉΉΊΊΉΉΉΉΉΊΉΊΉΊΉΊΉΊΉΊΉΉΊΉΊΊΊ)
ΊΊΊΉΊΊΉΊΉΉΉΉΉΊΊΉΊΉΉΉΊΊΊΊΊΉΉΊΊΊΊΉΉΉΊΉΊΉΉΊΉΉΉΊΉΉΉ.

OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255)
commented ago by Expert (62k points)

Hi,
thanks for reporting this issue.

I wasn't able to reproduce the issue using the latest UMotion version. Are you using the latest UMotion Version (V1.11p02, see Clip Editor --> Help --> About)?

If yes, please reproduce the crash and when the "bug report" window opens, click on issue a bug report. It would be awesome if you could attach a Unity project that includes all I need to reproduce this issue to this bug report. I will then send you a patch via email.

Thanks!

Best regards,
Peter

Soxware Support

Here you get official product support by the developer and the community for all Soxware Products for Unity®.

Post as guest, login via Facebook or create an account.

Ask questions, report bugs or provide feedback. Please use the correct category and always post in english.

For private email support, please use the Support Form to create a support ticket.

Copyright © 2017 Soxware Interactive | All Rights Reserved | Impressum

...