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Hi,

I need some assistance. I just purchased Umotion and I’m a little confused on now to get started. Ive create all my characters in Blender, with no rigs attacked, and then just “imported new asset” while in blender. The problem I’m having is, even though I have imported the asset, Umotion cannot find the file.

I’ve tried going into Blender and importing with fbx, but I still cannot find the file.

Please let me know if there’s an extra step in missing.

Thanks

Anthony brent

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Hi,
thank you very much for your support request.

Ive create all my characters in Blender, with no rigs attacked, and then just “imported new asset” while in blender. The problem I’m having is, even though I have imported the asset, Umotion cannot find the file.

  1. Place the *.blend file in your Unity project's "Assets" folder. 
  2. You should now see the *.blend file appear in Unity's Project Browser.
  3. (Optional) If you select the file, you can adjust the import settings in the Inspector Window.
  4. Drag&Drop the *.blend file into your scene so that you see your model in Unity.
  5. Create a new UMotion project.
  6. Drag&Drop the model from Unity's Hierarchy window to the Pose Editor.
There are video tutorials that explain the first steps with UMotion. You can find the video tutorials by clicking on "Window / UMotion Editor / Video Tutorials".
Ive create all my characters in Blender, with no rigs attacked

Please note that UMotion does not support rigging. So you need to rig your character in Blender. Make sure to check out some video tutorials on youtube how to rig characters in Blender (it's not too difficult).

Please let me know if you have any further questions.

Best regards,
Peter 

commented by
Awesome, thanks for the info.

Yeah I didn’t add I rig, because i was think it would needed to be rigged in Umotion. That makes sense though— I will try your suggestion and let you know the results.

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